Just a blog about my experience with AICE Media and related projects. Heavily centered around cinematography and the like. Hope you enjoy :)
Tuesday, February 23, 2021
How to create a schedule
Sunday, February 21, 2021
So, what's next?
Looking back at all the analysis I've made, I plan on using most, if not all of the thing's I've analyzed. I want to include some sort of flawed character, with a creative design for a monster, and obviously a horror genre. Recently there have been quite a few popular and well-made horror movies, so I certainly have lots of inspiration.
The idea I feel most comfortable going with is a thriller-horror about a monster that haunts nightmares. The idea is very similar to A Nightmare on Elm Street (1984), as there is some sort of safety net protecting the characters while they aren't being hunted down or chased in their dreams. While this can go against pacing, it does provide a sense of preparedness, as the characters are able to devise some sort of plan, while at the same time providing a setting for character change and development.
However, I want to take inspiration from A Quiet Place (2018), Alien (1979), and The Thing (1982), as they all had creative designs for monsters that either played into the plot, or had a plot centered around those monsters. I would like to avoid the latter, and create a story that doesn't pander to the point where there is no sustenance. But this will take quite a bit of time and effort, and I see myself writing a few scripts and drafts because of it.
While I do not have the time, money, or desire to include a full-scale monster, I don't see why I wouldn't be able to hint at it using close-ups or renderings such as pictures and drawings. I really want to bring the antagonist to life, and make it a valid threat, but going for the funny jumpscare and closeup approach seems like a bad idea. I plan on building up the characters and plot within the trailer, giving basic insight into what the characters are like as well as establishing some sort of presence that drives the movie forward.
Saturday, February 20, 2021
Our favorite flawed characters
Conflict plays a great part into almost all movies and TV shows, but often times we see something that relates to a character's flaws or shortcomings, whether it was their lack of decisiveness or a lack of knowledge. As we follow these character's stories, their flaws will often intervene, either by causing a problem or worsening it. These weaknesses and shortcomings are what makes us want to see their success.
A perfect example of qualities and shortcomings impacting the plot and story is Death Note. As we follow every character, their flaws and qualities start to clash, bringing about an enjoyable dynamic to them. In the end, Light loses because his traits (precision and independence), were lost as he grew his following.
In horror movies, a character's flaws usually boil down to a lack of knowledge, and only once they learn some vital piece of lore are they able to triumph. However, there are quite a few movies that are able to do away with this trope (sort of).
Believe it or not, but in IT (2017), and later in IT Chapter 2 (2019), the Loser's Club does in fact lose to Pennywise, twice. While this was partly due to something outside their control (the ritual not working), the final victory only comes when all the characters managed to get over their fears.
It's this growth and development that keeps us wanting to see our characters succeed. Think back to any character you know, and you'll most likely see their flaws, but if you look a bit deeper, you'll be able to see that those flaws shaped up the character into something you could grow up with.
Friday, February 19, 2021
Unmasking horror movies and thrillers
Taking a step back to look at the overall conventions of movies we consider "scary", we see the uncanny resemblance of inhuman monsters. There are quite a few movies that prey on our innate fears of things such as sharks, birds, piranhas, snakes, spiders, bats, crocodiles, and many other types of animals. As you may have guessed, there have been numerous movies with the antagonist taking one of those forms. But ask anyone if they'd rather take on a real animal or a monster from hell, I can guarantee most people will refuse to go with the latter.
So what makes non-real things so successfully scary? The mystery is certainly and important factor. When you have a monster that does not follow our well-known biology, the audience is constantly wondering about what it may look like, as opposed to an already discovered animal. When refusing to follow conventional norms, directors are able to create terrifying monsters, from the indestructible Michael Myers to the nightmarish Freddy Kreuger.
One great example of character design playing into tension is in Predator (1987). Throughout the entire movie we do not see the alien's face, not even a glimpse. However, as the final showdown begins, he removes his mask, showing his true face. This was not something unexpected, as the movie built up to this moment. We see the predator's "honor", as well as the malfunctioning technology, and we come to expect the moment, yet we are still surprised when it happens.
Thursday, February 18, 2021
What we don't see in monsters
Hello again! Today, we're gonna be researching techniques in horror/action/any movie with a focus on big things. Are you ready? Neither am I, but let's get started.
I'd first like to name a few of the objectively best horror movies (and you aren't allowed to disagree). Alien (1979), A Quiet Place (2018), Jaws (1975), The Cabin in the Woods (2011), and Reign of Fire (2002) are among the best, both in the amount of detail and creativity put into composition as well as the astounding effort put into having everything come out the way it did. I will try to not talk too much, but if you appreciate horror and good filmmaking, check those out, as each film includes the techniques I will talk about in this post.
To start with a very well-known example, we'll take a look at Jaws. We all know it was a scary movie and not because of what was shown, but rather what wasn't shown. The lack of the shark in many scenes could be blamed on mechanical malfunctions (who knew it was a robot?) and a comparatively low budget, but because of the movie's pacing and unique approach, the substitution of any shark shot with a POV did not seem forced, and played into the movie's elements perfectly. When watching the clip below, notice how infrequently the shark appears, and when it is shown, it is usually obstructed by something, such as blood, darkness, a cage, or the edge of the frame. This obstruction and framing makes it seem like we are seeing something tangible, that is able to interact with the environment, while at the same time making the subject much more threatening and massive.
Sunday, February 14, 2021
Late Night Ramblings Part 2: Electric Boogaloo
Yes, I know I made that joke twice, but it's my blog and I can say it as many times as I want.
Anyways, it is time for some unfortunate news, I will be working alone. The not-so-bad news, I have some ideas. Following the slightly more technological approach we had with Neue, I wanted to create a 3-D render of some sort. So far that's the only really thought out idea I have, but I do have ideas on how I can incorporate it.
One idea I had was creating a glass-breaking simulation. The overall idea is simple, but learning exactly how to make it work and how to make it look good will be a challenge. How do I plan on incorporating such a wonderful idea? By making a horror flick. I'm mostly inspired by ultra-realistic redners made in Blender (the 3-D graphics engine I am most comfortable with). It's simple yet complex nature has helped me quite a lot, as there are tons of online tutorials to help newcomers get used to it. I managed to make a render myself actually (pictured below).
Saturday, February 13, 2021
Late Night Ramblings
It seems like there will be no break for us in AICE Media. We just finished creating an internet sensation and now we have to create a short film trailer. We have time, which is good, but creativity doesn't come instantly. Not too sure what I want to do, but I do have some ideas. For Neue, we heavily focused on creating a "techy" vibe, and I intend to keep that going for this new project as well. While datamoshing looks cool and all that, I think using it again shows a lack of creativity, so I was thinking of doing something else.
One idea I came up with was animation. I have taken a liking in it, but never really found a way to fit it into my other projects. Using some filter just to get the outline and tracing over it would be cool, and seamlessly merging it with other shots would be a challenge; but hey, it's an idea. Stoklosa DID advise us against it (hi by the way :)), but what else am I supposed to do late at night other than tracing over 60 frames per second? I'll obviously have to pitch to a group, but I know some people in class like those types of ideas.
As for my other idea, I was thinking of doing a bit more visual effects. We have time, which is good, but I'm not too sure my future team or I would want to put ourselves through that. We could keep it to a minimum, but it would still be a hassle. I'd rather do something a bit more complex than a green screen or basic 3-D asset, but there certainly are limitations. Again, I'll have to wait until I have an actual group before suggesting.
I'm pretty sure I have been using After Effects for three years now, but I never went into VFX territory, and focused mostly on line editing , graphics work, and pacing. I have also been picking up on Blender, but I feel like it would be hard to incorporate it into the project.
At this point every possibility is a possibility, and I don't do well with possibilities and choices. I'll come up with a cool little thing I can do both well and in a relatively short amount of time and create a story that fits it or uses it in some way.
Just to hit a higher word count and get attention from colleges, I wanted to reflect a bit more on Neue. We created an entirely original story for him, which is funny for a single music video, but this time we will have no social media (I think?), so we'll have to create a project filled with information. It sounds easier, but condensing marketing and story without a full-on presentation is pretty hard, so we should primarily focus on story, which in itself should be enough of a marketing tool. I personally enjoyed taking care of the more technical things like the website and social media, and I feel like I'm way too adapted to that. I did have some creative input, but my ideas were mostly based either on someone else's ideas or a problem we were having. I feel like I can manage to create a movie trailer by myself if worse comes to worse. If you want to find out if I actually managed to get a group or not, tune in next time at this very same spot.
Monday, February 8, 2021
Music Marketing Part 2: The Electric Boogaloo
Say, did you wanna hear more about our fictional band and processes? Me neither, but here's some more info in case you find yourself in AICE Media, are interested in R&B Virtual bands, or a fanatic of Neue. I'll be breaking down my team's process for everything, including but not limited to our research, brainstorming, production, post-production, and final presentation.
To start our music video project, we were assigned the R&B music genre, and had a few songs to select from to base our music video on. We started by researching the genre and looked at some more popular artists that focused solely on it and some artists that on delved lightly into it. We researched the RCA records label and Republic Records. Both of these had smaller companies and sub-divisions that focused on more specific styles of music, but we decided to research Khalid, Drake, Chris Brown, and the Weeknd as they had songs/albums that dealt with R&B. We ended up choosing these artists as they were popular and all had unique approaches to R&B, which helped with inspiration (more on that later). We also paid extra attention to the short film Free Spirit, which accompanied Khalid's album.
After discussing each individual song, we chose to go with Bernhoft's Cmon Talk as it had a unique and techy style to it, which played into our idea of a glitchy and technological video. Nicholas, Luis, and I all had a leaning to this style as we've done effects relating to datamoshing and similar techniques, so we decided on an intro and built the story from there. Nicholas and Luis took over the video production, with me occasionally jumping in to give ideas and suggestions. Biana and I started working on the presentation slides and information while the other two focused on that. Luis had lots of experience with editing and rendering, so we all chose him to take over the post-production. Nicholas had a camera and was willing to record the video with a friend, so we decided to let the two of them take care of the production. With the major jobs out of the way, Biana and I took over what was left, but we all tagged in and out to make sure everyone had some sort of input in the final project. Nicholas, Luis, and I created a script and storyboard, which greatly smoothed out the rest of the process. Towards the end of planning and a bit into production, we managed to come up with a name and image for our fictional character, Neue. Remember kids, planning is the most important phase of any production.
Nicholas finished recording in a day as we knew exactly what we were looking for. He and his friend quickly recorded everything, both to limit exposure to the virus and to pass everything to Luis as soon as possible. We would keep contact with Nick so as to make sure any alterations were planned for and communicated. After finishing, both he and his friend were promptly quarantined to make sure everyone stayed healthy. The production process would've definitely gone well had everyone been present, but there was only so much we could do before endangering our group member. More communication would've been nice, but it went smoothly and didn't really cause many problems with further production.
Post-production was the lengthiest and most intrusive of the processes, primarily due to a single person handling it. Luis was constantly busy and we had to remind him to send any screenshots he had so we could use them for the social media and presentation. The final product was great and everyone seemed to like it. We did nitpick a little, changing a few errors and sequences to better fit the rules and our own view. Towards the end, we had a large call where Nicholas and I gave our input, and came up with a more cohesive ending. The effects and final render were spot-on, and definitely helped cement Neue as an icon.
Much like the rest of our project, our presentation was also divided among team members, with peer revision and input occurring constantly. Luis focused on the overall video, with Nick taking over Neue's image. I focused mostly on showing off the social media and website, which I primarily made. Biana also helped with the social media, but focused mostly on the presentation slides themselves and the research. Biana and I started working on the presentation around the same time as production, with the final additions of pictures to the slides and social media being placed a bit before post-production finalized. We wrote major points in the slides, but for the presentation itself we used a Google doc with cues for Luis to go into the social medias or to change slides. This doc certainly helped everyone reorient themselves as we knew exactly what was going to happen and when. As for the presentation, we looked over every aspect of production, including our research and promotion for Neue. The presentation was the most enjoyable part of production, as we all came together to show off what we had been working on.
Bye bye, until next time
Well, it is finally that dreaded time again, saying goodbye. Having finished everything, I'm putting it all in a Google Drive for h...
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Things are slowly coming to an end, and while I am still not done, I did watch something that gave me a lot more to reflect on. While it...
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One of the most annoying things any creator has had to deal with is copyright. Things are always messy, and even after years of stream...
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Looking back at all of my editing, recording, brainstorming, and planning, I want to say the final product was pretty good. Here ...