Just a blog about my experience with AICE Media and related projects. Heavily centered around cinematography and the like. Hope you enjoy :)
Thursday, March 31, 2022
Music research
Friday, March 4, 2022
Detailing
Gambling is pretty fun, which is what a lot of detailing comes down to. Sometimes it goes well, and you can fill in the blanks easily with things that make sense, and add more to the scene in more ways than one. Previously with the fire escape, there was nothing else to the scene, but now we'll add a lot more structure to it, using logic.
Following our city setting, we can choose another piece that helps us out a lot, in some pretty advanced ways, an HDRI. Leaving a lot of details about it for a later entry, they basically provide a 360° image, which we can use for our background (they also stand for High Dynamic Range Imaging, which gives light input to the scene, but that's not the case right now.)
With a background in place, a lot of other things fall into place. However, a disadvantage is that sometimes things don't line up, whether it's due to perspective or size, or anything else that would otherwise be impossible in our simple plane of existence.
We won't be breaking the laws of physics just yet, which is why we need to attach the ladder to something, in this case a wall. But what type of wall? A brick wall? Glass? Plain concrete? Well, it just comes down to whatever looks best, or sometimes what is within your capabilities.
Just like any other medium, one small change can have drastic effects on your scene
With those three choices in place, I chose to learn a bit more about realistic texturing, and ended up going with brick, as it adds depth to the scene, while also helping me learn new skills.
Every choice you make affects your end result, even more so when physically recording something, as such, you have to be even more careful with what you end up choosing, as dedicating yourself to an idea might mean you end up wasting time.
Again, using models, or textures, or anything else that someone has previously made as a stand-in example, or even as part of the final product, can help streamline your scene creation process, as you won't have to spend as much time to make something, although at times finding something that works without error might be a bit difficult.
When putting a lot of details together, scenes can appear more realistic, if that is your end goal. Sometimes, however, you can add too much, which can cause a lot of issues later on, such as file sizes, processing speed, and physics renders (another goodie for another day). As such, it's always good to have an eye on your end product, either by checking on it regularly, or keeping it visible at all times, as is the case with the little camera view on the left panel.
Rendered image teehee
Wednesday, March 2, 2022
From Scratch
To me, one of the greatest downsides, and conveniences, of working with 3D is the freedom to make anything from scratch. As a blessing, working from scratch means everything will be exactly how I intend it to be. Scenes can be arranged however I want, with as much depth as needed, and as simplistic as I want if you need to crunch. But this much freedom also hinders, as everything has to be made. Choosing to leave a detail or two out in the first few steps causes a significant lack of detail in the final product. But how do I intend of using this to its fullest potential so as to save time but still make something detailed? By prioritizing what matters.
Focusing on a few of the most important scenes or sequences I want, I'll be able to fully detail them, without needing to compromise the rest of the film. When outlining a scene, or even a single shot, you need to create a story, otherwise you'll just be padding out time. For example, in the following sequence I'll create a shot, with the intent of introducing a character.
Starting off with an idea, I want to have the setting be a city, and so I chose a fire escape to start off with. But to link everything together I had to play around with some ideas first. One way to find what works is by starting somewhere, so doing some research helps a lot. I personally like to use models, so I used this model from KnightFallows to start somewhere. Playing around with it helps me think of something that works, as motion helps tell a story better than anything else.
Sunday, February 13, 2022
Oh, how I yearn to be a documentary
I really don't know where I stand on the title, but it really just comes down to me enjoying documentaries. Getting personal with a topic or person is interesting, especially when it's presented in a realistic (or seemingly realistic) way. Another project I worked on earlier this school year was a documentary project. Before doing so, we had watched some other documentaries in class, all of which I enjoyed. However, when creating my own, and later reviewing it, I was not pleased with the results. Most of it really boils down to a lack of involvement, and again clashing ideas and expectations from group members. I was not invested in the project overall, even when there were moments where I really connected with the people I was interviewing. In retrospect, I don't want my portfolio project to go the same way. This year has been disappointing for me, in plenty of different ways. I can't stand not being able to make something that actually represents me, so I really do want to find a way to get it across to a potential audience.
Sentimentality, rawness, and candidacy are all things I want going forward; or at least in this project. It's my last(?) project here, and it not going well would really say more about me than the project. I really want to take a bit of everything from what I've done these past two years in school, but the best example of what I want to strive to create is exactly that, a genuine, candid production. As for the documentary part of it, well, it's right here. I want to document everything I do, plan on doing, or don't end up doing, in whatever way I see fit. I actually feel hopeful that my reflection process will have improved since last year's blog, and I think it'll work if I put in more effort than I previously did. Going above and beyond in my reflection, even if the final project isn't as good will still give me something to look back on. Obviously I want everything to go well, but the blog now means more to me than the project itself. I can now see exactly where I went wrong in my reflections, and understand everything behind it, rather than the project that stands for it.
I want to bring everything together, more so for myself than anything else. I want to bring in more videos and screenshots of what I'm working on, more late night ramblings, more sentimental posts showing that I am at an impasse, and how I'm going to get out of it, and more posts showing that I actually managed that. I redownloaded screen recorders, and learned how time lapse videos work on my drawing programs. I'm doing everything I can to give myself a safety net I can fall back to whne I need to get back up. I actually feel motivated for blogging and documenting everything I do. Now it just comes down to continuously working to maintain it.
Both these posts have been funny, as they outline the different sides of the same coin. The coin is still the same, as I want to make something I'm proud of and can grow on. But, I conflict in wanting to make something that reflects me, while also wanting to outline the process of it well. It seems like hopeful wishing, but I've seen other students do both, and I haven't lost all hope in achieving the same thing.
Film Distribution (Theoretically)
Who doesn't like regrettably looking back on past projects? Me, of course. Since I am kind of required to comment on it I will, but I would have mentioned it regardless, so this doesn't really count as my "pissy" blog post. Working on a film distribution project for a film that doesn't exist (and hopefully never will) was okay. Receiving a script, or at least the concepts of one, and having to create promotional material for it was enjoyable. While I certainly like creating my own stories and ideas, even if they end up in my personal writing collection, never to be seen by someone else, I still enjoy letting it out. The problem is, when I create something that others will see, and it doesn't come out the way I want it to, I shut down. I want the things I make to come out good, and I want to be able to fully understand the process used to make it, so that I can improve on it, or make something new from a part of the process later on.
With this project, I understood everything. I knew how to analyze genre, I knew how to compile information and create a viable production, and I knew all the ins and outs of distribution that were taught to us. I enjoyed that much as it was straightforward. I could talk to my teammates and suggest films to research, or genre conventions we could adopt. Not to mention, we were working with a horror/thriller. Things couldn't possibly be more straightforward than that. The story was simple. Everything up until the trailers was simple. I want things to be the same with my portfolio project, as doing a lot more work then needed, and thinking about my project in a deeper way was good for me, and helped me appreciate my work and ideas. I want to highlight on research as being knowledgeable on the topics I'm using for a project will help me make a better production, and help me outline an area to focus on.
Conversely, I also need to stop doing as much deep work and thinking if it hinders my final product. When working on the trailer, things were confusing, but I still hadn't progressed on my work, mainly because I thought I'd be doing it with my teammates, or a fraction of it at least. Even if I'm not proud of my work, I need to get it done, both to look back and learn from the experience, and to get an actual grade. Finding this balance is hard, so I came up with a rather simple and obvious solution: asking others. If I'm ambiguous on my work, I'll ask people who I'm working with for their thoughts, and if most of them agree that it's good, I'll move on, and maybe revisit if I have the time and see a need for improvement.
With film distribution, contact with my other group members should have been a lot better. But the little communication we had was good. I worked on some things that one of my group members praised, but the first thing I felt was doubt. I have constantly been upset by my work, even when others like it, or don't think of it as harshly. The distribution project was one of a series of wake up calls for me, all saying that my work was fine, and the resentment I hold towards it should not hold me back. I want to keep growing and improving my work, but it never feels like I'm making any progress, and I really am not. Hopefully I can change that, little by little, both with this project and the ones that come after it.
Saturday, February 12, 2022
Portfolio Project 2, Electric Boogaloo
Welcome to Rodrigo's new and improved AICE Media blog! Not really, it's still much the same, but this time, we got rid of the letter "S" in "AS Level". Jokes aside, transitioning to A level has been pretty weird. It doesn't even feel much like a transition as almost everything is still the same, or feels continuous at least. We're still doing group projects, we're still being creative, many of the people I shared online classes with are here; but at the same time things are noticeably different. Being in class feels nice, and seeing new people is refreshing. But again, the class is still the same at heart, so what can we do to spice things up? I have some ideas, some of which I'll be letting on as time goes by, but ideally I don't want things to go like they did last year. And so, let the fun and chaos begin.
Tuesday, April 6, 2021
Bye bye, until next time
Well, it is finally that dreaded time again, saying goodbye. Having finished everything, I'm putting it all in a Google Drive for h...
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Well, it is finally that dreaded time again, saying goodbye. Having finished everything, I'm putting it all in a Google Drive for h...
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Taking a step back to look at the overall conventions of movies we consider "scary", we see the uncanny resemblance of...
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Things are slowly coming to an end, and while I am still not done, I did watch something that gave me a lot more to reflect on. While it...
