Gambling is pretty fun, which is what a lot of detailing comes down to. Sometimes it goes well, and you can fill in the blanks easily with things that make sense, and add more to the scene in more ways than one. Previously with the fire escape, there was nothing else to the scene, but now we'll add a lot more structure to it, using logic.
Following our city setting, we can choose another piece that helps us out a lot, in some pretty advanced ways, an HDRI. Leaving a lot of details about it for a later entry, they basically provide a 360° image, which we can use for our background (they also stand for High Dynamic Range Imaging, which gives light input to the scene, but that's not the case right now.)
One of the advantages of an HDRI is not needing to model a background, but it doesn't provide the depth you would otherwise have with a full model
With a background in place, a lot of other things fall into place. However, a disadvantage is that sometimes things don't line up, whether it's due to perspective or size, or anything else that would otherwise be impossible in our simple plane of existence.
We won't be breaking the laws of physics just yet, which is why we need to attach the ladder to something, in this case a wall. But what type of wall? A brick wall? Glass? Plain concrete? Well, it just comes down to whatever looks best, or sometimes what is within your capabilities.
Just like any other medium, one small change can have drastic effects on your scene
With those three choices in place, I chose to learn a bit more about realistic texturing, and ended up going with brick, as it adds depth to the scene, while also helping me learn new skills.
Every choice you make affects your end result, even more so when physically recording something, as such, you have to be even more careful with what you end up choosing, as dedicating yourself to an idea might mean you end up wasting time.
Again, using models, or textures, or anything else that someone has previously made as a stand-in example, or even as part of the final product, can help streamline your scene creation process, as you won't have to spend as much time to make something, although at times finding something that works without error might be a bit difficult.
When putting a lot of details together, scenes can appear more realistic, if that is your end goal. Sometimes, however, you can add too much, which can cause a lot of issues later on, such as file sizes, processing speed, and physics renders (another goodie for another day). As such, it's always good to have an eye on your end product, either by checking on it regularly, or keeping it visible at all times, as is the case with the little camera view on the left panel.
Rendered image teehee