Thursday, March 31, 2022

Music research

    I'm enjoying research, even as the project comes to a close, so I decided to delve a bit deeper into music so as to properly introduce it into my film if I do follow through with any music choices. Some fun terminology review is that music can affect productions in two ways, and these are by ways of soundtracks and scores. A score is music specifically composed for a film, while a soundtrack is any music featured in a film. Both can affect films differently, and I'll outline how.

    A soundtrack includes any third party music, from popular songs, to songs made more popular by the film's release. One such example is in Nirvana's Something in the Way. The song wasn't part of many live setlists for the band when they performed, but with the release of The Batman, the song exploded in popularity, topping at number two on Billboard's digital US Rock chart, and being featured in many memes and TikToks. Not to mention a 1200% increase in Spotify streams for the song after the movie's release. As with any preexisting media, movies can affect previous releases, bringing them back from obscurity just by being featured in a soundtrack.

    Similarly, although not so much, scores can also become fairly popular because of a film, or vice verse. Many iconic scores promote the film, as just the first few notes can make you think of the film. Even if the film wasn't well received, a score can live on, and even be alluded to by previous releases. Scores being reused also isn't uncommon, as all three Jurassic Park films either allude or outright include tracks from the original film. Similarly, new film scores can allude to previous incarnations, as is the case with almost every Spider-Man incarnation. In the original Sam Raimi sequel, a woman plays the original 1967 cartoon theme on a violin, and it later returns in Marc Webb's sequel as Peter's ringtone. An orchestral rendition also appears in Spider-Man: Homecoming's Marvel Studios opening. 
    
    Scores are typically made around the time filming is wrapping up, and editing has begun. However, there is nothing that says you can't do otherwise. For Guardians of the Galaxy, director James Gunn had composer Tyler Bates prepare music before the scenes were filmed. Starting with the music can often help give direction to a scene, and can even lead to better flowing stories as music doesn't have to be forced to follow a scene. This also streamlines editing, as following the beats of a song are much easier when you have the beats to begin with, as opposed to finding a part of a song that fits with a scene. 

    Music composers can really be fans of a classic just as much as any fan, and they prove it by incorporating or adapting classical themes into more modern reconditions. Likewise, directors, producers, and music supervisors can also find what modern songs fit with a movie, especially given how most movies take just under a year to release.

    Aside from this, I found a lot of inspiration from other films, like A Silent Voice, which features a very simple score, with piano being the most frequent instrument. The score has very interesting detailing, as some tracks were partly based by Bach's (yes, the 270+ year old composer) Invention No. 1 in C major. One of the big things to me is the amount of effort that goes into creation, especially when so much is left out. For the film, composer Ushio made 82 tracks, of which 61 are featured in the official soundtrack, with 50 of them actually playing in the film. The bland, three letter titles were also an idea of Ushio, who kept these identification codes as they were so they could be interpreted by listeners however they want. The featuring of Bach's songs are also important, as his original work could be split into three, which Ushio used to also split up the movie into thirds. The amount of effort that goes into this soundtrack and film as a whole will always fascinate me, and as I learn about more films and their soundtrack, I appreciate music composing even more.

Obligatory inclusion of tracks and album cover for detailing and ~aesthetic~


Friday, March 4, 2022

Detailing

     Gambling is pretty fun, which is what a lot of detailing comes down to. Sometimes it goes well, and you can fill in the blanks easily with things that make sense, and add more to the scene in more ways than one. Previously with the fire escape, there was nothing else to the scene, but now we'll add a lot more structure to it, using logic.

    Following our city setting, we can choose another piece that helps us out a lot, in some pretty advanced ways, an HDRI. Leaving a lot of details about it for a later entry, they basically provide a 360° image, which we can use for our background (they also stand for High Dynamic Range Imaging, which gives light input to the scene, but that's not the case right now.)

One of the advantages of an HDRI is not needing to model a background, but it doesn't provide the depth you would otherwise have with a full model

    With a background in place, a lot of other things fall into place. However, a disadvantage is that sometimes things don't line up, whether it's due to perspective or size, or anything else that would otherwise be impossible in our simple plane of existence.

   We won't be breaking the laws of physics just yet, which is why we need to attach the ladder to something, in this case a wall. But what type of wall? A brick wall? Glass? Plain concrete? Well, it just comes down to whatever looks best, or sometimes what is within your capabilities.




Just like any other medium, one small change can have drastic effects on your scene

    With those three choices in place, I chose to learn a bit more about realistic texturing, and ended up going with brick, as it adds depth to the scene, while also helping me learn new skills.

    Every choice you make affects your end result, even more so when physically recording something, as such, you have to be even more careful with what you end up choosing, as dedicating yourself to an idea might mean you end up wasting time. 

    Again, using models, or textures, or anything else that someone has previously made as a stand-in example, or even as part of the final product, can help streamline your scene creation process, as you won't have to spend as much time to make something, although at times finding something that works without error might be a bit difficult.

    When putting a lot of details together, scenes can appear more realistic, if that is your end goal. Sometimes, however, you can add too much, which can cause a lot of issues later on, such as file sizes, processing speed, and physics renders (another goodie for another day). As such, it's always good to have an eye on your end product, either by checking on it regularly, or keeping it visible at all times, as is the case with the little camera view on the left panel.



Rendered image teehee

Wednesday, March 2, 2022

From Scratch

     To me, one of the greatest downsides, and conveniences, of working with 3D is the freedom to make anything from scratch. As a blessing, working from scratch means everything will be exactly how I intend it to be. Scenes can be arranged however I want, with as much depth as needed, and as simplistic as I want if you need to crunch. But this much freedom also hinders, as everything has to be made. Choosing to leave a detail or two out in the first few steps causes a significant lack of detail in the final product. But how do I intend of using this to its fullest potential so as to save time but still make something detailed? By prioritizing what matters. 


An example of what it's like to start a new project in Blender

    Focusing on a few of the most important scenes or sequences I want, I'll be able to fully detail them, without needing to compromise the rest of the film. When outlining a scene, or even a single shot, you need to create a story, otherwise you'll just be padding out time. For example, in the following sequence I'll create a shot, with the intent of introducing a character.

    Starting off with an idea, I want to have the setting be a city, and so I chose a fire escape to start off with. But to link everything together I had to play around with some ideas first. One way to find what works is by starting somewhere, so doing some research helps a lot. I personally like to use models, so I used this model from KnightFallows to start somewhere. Playing around with it helps me think of something that works, as motion helps tell a story better than anything else.

A bit hard to navigate, but this is somewhat the process I go through when coming up with ideas from scratch

    With the main point/s down, you can flll in the rest with whatever makes the most sense. And if things still look a bit too dull, you can add more details to make a scene more dynamic.

Bye bye, until next time

     Well, it is finally that dreaded time again, saying goodbye. Having finished everything, I'm putting it all in a Google Drive for h...